I’m not going to try to convince you that the balloons, birds, storms, and total solar eclipses make Odyssey the best one-button endless runner ever on iOS. I think anyone who views Alto as a one-button endless runner would feel that way. If Odyssey didn’t constantly delight, 40 minutes on the mountain would be a slog. Sitting down to attempt that feat is not casual at all - a significant chunk of time needs to be set aside to aim for three, four, or five million points when they’re earned by the tens of thousands. Part of what keeps me playing Odyssey is the leaderboard, where I’ve bounced around the top twenty but never broken into the top ten. But I would argue that these traits break Odyssey out of the casual category and into uncharted territory. Many glowing reviews praised Odyssey for bringing unprecedented nuance and refinement to a “casual” game. I agreed with those reviews then, and after dozens of hours of flipping, wingsuiting, grinding, and wallriding, I agree with them now.Īt least, I agree with their conclusion. But many of the initial reviews placed the followup to Alto’s Adventure directly into the pantheon of iOS games. It’s been a couple months since the game’s release, and for some, it may be already forgotten.
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